Malfoid SMP

In development

Growing and processing ingredients

Planned feature

Start a renewable garden without needing an enchanted watering tool first.

Gather, then cultivate

All four launch plants need renewable seeds or cuttings from wild harvest. Their exact biome presentation has not been settled; the habitat descriptions below are the useful starting conditions, not names of finalized custom biomes. A basic planter uses ordinary flower pot/dirt and a trellis uses stick supports. You do not need a Tending vessel to begin gardening.

Give each plant its conditions

Plants should have clear growing and ready appearances. Floravelle can help only when the plant’s own conditions are satisfied; it is not a way to ignore heat, sky or moisture.

PlantWhere and howPrepared product / uses
DewleafVegetated-region gathering; moist player planterCrushed Dewleaf: Restoration, growth essence, early learning
MoonbellNight discovery; moonlight and open skyMoonbell dust: binding essence, Recollection, Animagus preparation
EmbercapUnderground warm sites; approved nearby heatEmbercap powder: Emberguard, heat essence, broom coating
SilvervineExploration find; trellis and moistureSilvervine fibre: control essence, familiar care, runic work

When a plant is not ready

Check moisture, support, heat or open sky as appropriate, then whether the area is actually ticking. Growth is simulated, not a promise of offline catch-up after an unloaded absence. A loaded chunk is not by itself proof that all random-tick crops advance. Exact growth durations and wild placement details remain unspecified.

Harvest only where permitted. Neither gardening spells, familiars nor automatic watering may reach into a neighbor’s protected planting area. Keep renewable cuttings so later arrivals can develop their own gardens rather than relying on finite structure loot.

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