Growing and processing ingredients
Planned feature
Start a renewable garden without needing an enchanted watering tool first.
Gather, then cultivate
All four launch plants need renewable seeds or cuttings from wild harvest. Their exact biome presentation has not been settled; the habitat descriptions below are the useful starting conditions, not names of finalized custom biomes. A basic planter uses ordinary flower pot/dirt and a trellis uses stick supports. You do not need a Tending vessel to begin gardening.
Give each plant its conditions
Plants should have clear growing and ready appearances. Floravelle can help only when the plant’s own conditions are satisfied; it is not a way to ignore heat, sky or moisture.
| Plant | Where and how | Prepared product / uses |
|---|---|---|
| Dewleaf | Vegetated-region gathering; moist player planter | Crushed Dewleaf: Restoration, growth essence, early learning |
| Moonbell | Night discovery; moonlight and open sky | Moonbell dust: binding essence, Recollection, Animagus preparation |
| Embercap | Underground warm sites; approved nearby heat | Embercap powder: Emberguard, heat essence, broom coating |
| Silvervine | Exploration find; trellis and moisture | Silvervine fibre: control essence, familiar care, runic work |
When a plant is not ready
Check moisture, support, heat or open sky as appropriate, then whether the area is actually ticking. Growth is simulated, not a promise of offline catch-up after an unloaded absence. A loaded chunk is not by itself proof that all random-tick crops advance. Exact growth durations and wild placement details remain unspecified.
Harvest only where permitted. Neither gardening spells, familiars nor automatic watering may reach into a neighbor’s protected planting area. Keep renewable cuttings so later arrivals can develop their own gardens rather than relying on finite structure loot.